The story:
School project with the brief to create a visual mediated solution that educates, informs and inspires people about one of UNs Sustainable Development Goals (SDG), using a platform of our choice. I teamed up with two other students and chose to create an interactive website within the focus area of creative coding. Our target SDG was goal 14, Life below water. 

Our solution:
We came up with Rolf the fisherman, a man struggeling to fish his daily catch. Due to the environmental consequenses effecting his lake, he is able to catch anything but fish. Rolf is controlable with the mouse-movement and his hook decends upon klicking. When catching different items with the hook we encourage and try to engage the player in different environmental organizations. We built this site with HTML/CSS and animations with Javascript and keyframes.

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